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| Section | Objectives |
|---|---|
| Topic 1: Rigging / Setup | - Identify options for editing Smooth Skin - Describe options for using the Blend Shape deformer - Identify options for editing Rigid Skin |
| Topic 2: Scripting | - Describe how to add syntax to a script |
| Topic 3: UI / Object Management | - Describe how to display Safe Frames - Describe viewport configuration and ViewCube navigation - Describe the purpose and benefits of freezing transformation data on objects |
| Topic 4: Materials / Shading | - Identify how to apply 2D textures - Describe how to fix textures that move on deforming surfaces - Identify specular shading attributes specific to Blinn |
| Topic 5: Cameras | - Identify controls for transforming the camera - Explain Near and Far Clip Plane for cameras |
| Topic 6: Animation | - Edit animation curves using the Graph Editor - Constrain an object to a path |
| Topic 7: Lighting | - Describe focus attributes of lights - Identify the specular component of a light - Describe how to use Look Through Selected to place lights |
| Topic 8: Compositing | - Describe how to composite multiple layers together |
| Topic 9: Modeling | - Identify the type of Boolean operation performed on objects - Explain the typical workflow for edge loop modeling - Identify the typical workflow for subdivision surface modeling |
| Topic 10: Rendering | - Describe Raytrace/Scanline quality settings - Indicate rendering settings that change when the NTSC preset is enabled - Describe the functionality of Render Preview within IPR |
| Topic 11: Scene Assembly / Pipeline Integration | - Describe how to improve scene organization using Search and Rename - Describe how to import files while preserving scene data |
| Topic 12: Effects | - Identify important OpticalFX attributes |
| Topic 13: Dynamics / Simulation | - Explain how to control a Soft Body simulation - Identify and describe the behavior of a Soft Body |
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