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1. Which XNA object should you use in your game to get the screen size?
A) Microsoft .Xna.Framework.Graphics.RasterizerState
B) Microsoft.Xna.Framework.Media
C) Microsoft.Xna.Framework.GraphicsDeviceManager.GraphicsDevice.DisplayMode
D) Microsoft.Xna.Framework.Graphics.SpriteBatch
2. This question requires that you evaluate the underlined text to determine if it is correct.
You develop a game that stores high scores on the hard drive of a personal computer.
You need to ensure that users cannot edit the scores by using Microsoft Notepad.
The scores should be stored in a/an binary data format.
Select the correct answer if the underlined text does not make the statement correct. Select "No change is needed" if the underlined text makes the statement correct.
A) plain text
B) No change is needed
C) HTML
D) XML
3. With regard to a high-level shading language (HLSL) effect file, which two shaders are required for a technique to function properly? (Choose two.)
A) Domain
B) vertex
C) Pixel
D) Hull
E) Geometry
4. Which two environments can you use to write games on Windows Phone 7? (Choose two.)
A) Microsoft DirectX 11
B) Adobe Flash 10
C) Microsoft Silverlight 4
D) XNA4.0
5. In XNA, what is the correct order to combine the transformation matrices into a resulting world matrix?
A) Scale * Rotate * Translation
B) Translation * Rotate * Scale
C) Translation * Scale * Rotate
D) World * View * Projection
E) Projection * World * View
Solutions:
| Question # 1 Answer: C | Question # 2 Answer: D | Question # 3 Answer: C,E | Question # 4 Answer: A,D | Question # 5 Answer: A |
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